Homeworld 2 continues the epic struggle of the Hiigarans and their leader Karan S'jet. Many thought their hardships would end when they returned to Hiigara, yet fate has not been so kind to the Exiles. Now the Hiigarans face a new and bitter enemy, a renegade clan from the eastern fringes of the galaxy, who wield the power of the ancients. Homeworld 2 chronicles the valiant journey of the Mothership and its crew into the oldest regions of the galaxy to confront their new foe and discover the truth behind their exile.

Gateway 2: Homeworld is interactive fiction game based on Frederik Pohl's novels, set ten years after the first - Frederik Pohl's Gateway, and bears less resemblance to the novels' plots while using more of their elements.

CHANGES TO HOMEWORLD 2 IN 1.1 PATCH Multiplayer Improvements a. Players will now be able to host and join games from behind NATs and Firewalls.

The whisper function in the GameSpy lobby no longer misdirects messages to the wrong recipients. The number of players in a given game is now reported correctly. Players can now ignore people in the Gamespy lobby. Players can now whisper to a group of people in the Gamespy lobby. The ignore list in the Gamespy lobby is now automatically saved. The Whisper list in the Gamespy lobby is now automatically saved. There is a new ‘Suppress’ button to the GameSpy lobby.

This adds the ability to ignore the join / leave lobby messages. Lobby chat has been updated so that private game chats will no longer being displayed in the lobby chat. Game chat has been updated so that lobby chat won’t cause the messages to be lost anymore. There is a new PRESETS button that creates a default setting for gameplay options, including CPU difficulty, open/closed slots, and CPU player colours.

Settings are only saved to the profile when you start a game. Players can now kick a lagging host. DirectPlay sessions are now closed asynchronously. This corrects the long wait at the end of a game. Bagdes with long filenames (>32 characters) no longer cause multiplayer games to crash at the loading screen and/or the waiting for content download screen. Players that have been defeated or have dropped from the game are no longer listed in the diplomacy and chat menus. A random race setting has been added to the race selector.

The game now looks in both data:LevelData Multiplayer *.level and profiles:Levels *.level for level content. Users can now add a file called _Thumb.tga. It will be loaded as the preview image in the level picker. Unfortunately preview and loading images cannot be autodownloaded with the levels. Fixes to Game Crashes a.

Using the rally to object command on a moving ship will no longer result in a crash. If a ship is destroyed in the frame before it executes an order, the game will no longer crash. The game will no longer crash due to rapid switching between tactics. Matrox Parhelia users will no longer experience loading crashes after installing the latest drivers for their cards. Gameplay Fixes a.

Probes and scouts no longer attract mines when passing through mine fields. Defense fields will no longer stay active after the frigate that generates them has been destroyed. Scouts with the EMP upgrade will no longer lose their ion trails after using the EMP attack. Fighters can no longer undock while the carriers are in hyperspace transit.

It’s no longer possible to control enemy player and enemy AI ships. By using hyperspace gates platforms can be issued more than one move order.

Platforms no longer attack when moving. Players can no longer hear ships outside of visible range.

I read something about not letting it get below 30% if refilling it. Or should I top it up now? Hey there guys, so I had some trouble with my printer stating that it was out of toner and would not print anything other than gray scale. Reset Can someone maybe explain how it works if I get the chips and toner?

Research abilities that are transferred when ships are donated no longer stays if the ship is transferred back. Ships that are docking or being built no longer cause ships already docked to launch when the ship hold is full.

Homeworld

Tuning and Balance Changes a. Resource Collectors repair rate increased (from 25 hitpoints/second to 35 hitpoints/second) ii. Start positions have been updated on the multiplayer map Shields. Hull defence guns (located on Vaygr and Hiigaran Carrier, Mothership, Resource Controller, and Shipyard as their main weapon): i. Hull defence guns have increased accuracy vs. Fighters - 40% increase in accuracy vs.

Fighter (from 0.1 to 0.14). Hull defence guns have increased accuracy vs. Corvette (from.4 to.45).