Medieval II: Total War - Kingdoms - Divide and Conquer v.1.2 - Game mod - Download. The file Divide and Conquer v.1.2 is a modification for Medieval II: Total War - Kingdoms, a(n) strategy game. Download for free. With it the list of factions gets expanded up to 30, with hundreds of new units and scripting events, as well as lots of new. 8_05_03, 67.9 kb, (VG)VictoriousGeneral addon (VI), SUVOROV. 7_17_03, 166 kb, Darth_Mod-Reloaded+low build time V.2 (VI, backup era and stat files), DARTH VADER. 3_18_03, 479, MtW First Crusade 1099 v10, Wiz914.

Stainless Steel is a mod for Medieval II: Total War - Kingdoms, created. Description: A combination of bug fixes, many small mods, better AI and AI armies, more provinces, graphical improvements and many other campaign and battle map changes. The whole game offers now a much greater challenge! The Campaign: Rebalanced victory conditions. Rebalanced building bonuses. Guild's HQ's now always offer a faction wide bonus.

Rebalanced existing missions and added more missions. New building, place-able in locations with long rivers. Removed Ireland. Added a new region below Kiev (Ireland is now 2 regions). AI factions tend to stick to their Royal Blood for many generations.

If everything seems to be working fine, then continue down this article and see what you can do now to setup your new mod. The team behind Knowledge Base Mod hopes you will find this mod useful as well as user friendly, happy article composing!: • Setup the general settings the way you want them • Create your own categories - • Set permissions for your categories - • Configure the plugins - • Create article types - • Setup attachment extensions for the kb. Programma start dlya rascheta truboprovodov skachatj besplatno pc. You can also find information on additional plugins, translations, styles and new versions there. If you had any problems during installation, or experience any problems in the future, do not hesitate to visit, and report any bugs or ask for support.

Alberi di Famiglia Regal implemented. New Faction Economy scripts. Download flashlight app for nokia e71 iphone. Knight's Templar & Kingdom of Jerusalem have been combined into Crusader States (with mixed units). Mongols are finally pagan. 1TPY Early Era campaign. Slave faction are now a lot more active - including the ability to use merchants, spies and assassins. New troubadours event.

The Campaign Map: Completely new and huge campaign map, covering most of Europe and the beginning of Persia. New ground types and custom climates. Maximum width the engine allows of 510 movement tiles. Mountains, hills and map outlines are based on satellite data. Work of art coastlines instead of the square 'vanilla' ones. Maximum amount of almost 200 historically medieval settlements.

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(A few had to sacrifice historical accuracy for better game balance) Every Region has its own resources, including new valuable resources in the 'outbacks' of the map Resources are now better balanced, a couple of new resources were also added. All resources were moved away from roads, to ensure merchants' peaceful life. AI friendly map, the AIs' armies should no longer get stuck.

Narrow mountain passages were widened enough for agents to freely pass, while armies will still get blocked. Missing ports added. Rebels spawning on inaccessible terrain fixed and Rebel ships spawning in small lakes fixed.

Agart's great city & castle models. The Battle Map & Unit Balance: Davide.cool grass mod implemented. Water now looks a whole lot better! Smoother steppes modification by wolfslayer implemented. New war horn sounds by wolfslayer implemented (hand picked by me).